ME Interface will not insert materials into the inscriber
vakkq opened this issue ยท 4 comments
Description
This setup (http://i.imgur.com/ZxJMcan.png) is supposed to produce a processor. The Interface on the right has appropriate patterns in it. The interface on the left is simply a reciever. The Item Conduit on the top has a whitelist wich will only allow printed logic, engineering, and calculation circuits in. The Item Conduit on the right has a whitelist wich will only allow Redstone, meanwhile the Item Conduit on the bottom only allows Printed Silicon.
I have tested this design in singleplayer and it worked, but now it won't work. I can't load the singleplayer world and compare the differences, because since i have installed the Compact Machines mod i can no longer load or create new singleplayer worlds.
Environment
This setup is located inside a "Compact Machines" environment. It is used in a multiplayer world, on a FTB Inventions server, and a modpack of the same name. The server is hosted locally on a Windows Server 2016 machine, and there are two players on the server. CPU is i64.
The same setup (at least as far as i remember) was confirmed working on a singleplayer test world, on the same modpack, without Compact Machines mod.
- Minecraft Version: 1.7.10
- AE2 Version: AE2-RV2-STABLE-10
- Forge Version: 7.99.40.1614 for Minecraft 1.7.10
rv2 is stoneage, try rv3, it's way more stable, also 1.7.10 is not supported, hence why i close this
but keep posting if you still have issues
It did work before, on singleplayer, on the same modpack, the same version. read my post please.
your issue is, that the interface does not export it's pattern contents to the ender io conduit ?
mainly the problem here is i have no idea if that is an issue with the rv2 version itself or if this is some sort of special case situation! i have never seen somebody using conduits as distribution filters as they work quiet a bit differently than chests and stuff!
also make a copy of the world and your modpack and try updating to rv3 ... it should convert without issues it is just another branch with changes and way more developed and debugged than rv2!
There is just a slight possiblity that other mods complain about the AE2 version or crash on load, you should check if you can update those mods too .... all updates should NOT change the games content, just be a bit more up to date
... i should not answer issues before my first coffee ... so much typos ...