Applied Energistics 2

Applied Energistics 2

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Dense Energy cell refusing to accept power past 1.5MAE. Will not charge until broken/re-placed

PiggyWhiskey opened this issue ยท 10 comments

commented

FTB Revelations 1.2.0 using appliedenergistics2-rv5-stable-4
SMP Hosted on my second computer.

http://puu.sh/yYM6H/291d685266.jpg

Dense Energy Cell placed directly next to an Energy Acceptor will stop charging at 1.5MAE and won't accept any power again until broken/replaced.

Items are all within 1 chunk within Simply Void World dimension
Tested with various Creative/legitimate energy sources with no change.

No errors noticeable in Server Console.

Restarting Client: No change.
Restarting Server: No change.

Once a network is "corrupted" the only solution is to break everything and re-build.
Replacing the Energy Acceptor/Energy Cell's doesn't fix the issue.

I can provide a save if necessary.

commented

hmm .. i rebuilt your setup in a new single player world and cannot reproduce it. I'll try smp when i find the time.

commented

With the example, it only bugged out occasionally. The other AE network partially within the chunk has it as a permanent issue

commented

Could also be another forge chunk loading bug corrupting tile entitites.

commented

If that's the case, what can I do to check/fix it?

commented

Probably nothing besides scanning through a (few) full heap dump once it's happened and try to compare the actual state with the expected one. Which will of course require some very deep knowledge about Minecraft, Forge and AE2 internals.

commented

Same problem 3:
2018-01-21_17 37 05

commented

This might be fixed in rv5.stable.7, but only for very large amounts being inserted/extracted in a single operation. But there is still a chance that forge does handle tile entities incorrectly during a chunk unload/load causing it to corrupt until being broken or even a restart.

commented

In that world, yes. I used Flux Networks everywhere.

commented

Are you using flux network power plugs to supply it? I'm seeing weird behavior from that mod similar to this interacting with AE, which is not an issue with other power sources. Controller blocks do not store power, show 0 AE stored even when running, and the energy cells do not completely fill, but sit just below full.

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commented

I did not see the same issue with RFtools powercells - I think the bug is in flux networks.