Dense Energy cell refusing to accept power past 1.5MAE. Will not charge until broken/re-placed
PiggyWhiskey opened this issue ยท 10 comments
FTB Revelations 1.2.0 using appliedenergistics2-rv5-stable-4
SMP Hosted on my second computer.
http://puu.sh/yYM6H/291d685266.jpg
Dense Energy Cell placed directly next to an Energy Acceptor will stop charging at 1.5MAE and won't accept any power again until broken/replaced.
Items are all within 1 chunk within Simply Void World dimension
Tested with various Creative/legitimate energy sources with no change.
No errors noticeable in Server Console.
Restarting Client: No change.
Restarting Server: No change.
Once a network is "corrupted" the only solution is to break everything and re-build.
Replacing the Energy Acceptor/Energy Cell's doesn't fix the issue.
I can provide a save if necessary.
hmm .. i rebuilt your setup in a new single player world and cannot reproduce it. I'll try smp when i find the time.
With the example, it only bugged out occasionally. The other AE network partially within the chunk has it as a permanent issue
Probably nothing besides scanning through a (few) full heap dump once it's happened and try to compare the actual state with the expected one. Which will of course require some very deep knowledge about Minecraft, Forge and AE2 internals.
This might be fixed in rv5.stable.7, but only for very large amounts being inserted/extracted in a single operation. But there is still a chance that forge does handle tile entities incorrectly during a chunk unload/load causing it to corrupt until being broken or even a restart.
Are you using flux network power plugs to supply it? I'm seeing weird behavior from that mod similar to this interacting with AE, which is not an issue with other power sources. Controller blocks do not store power, show 0 AE stored even when running, and the energy cells do not completely fill, but sit just below full.