The problem with the spatial I / O port
demycat opened this issue · 7 comments
- Minecraft Version: 1,7,10
- AE2 Version: rv3-beta-6
- Forge Version: 1.2.0.347
My construction took on a spatial map 27 * 12 * 21(length * height * width), but I can not withdraw it (I built the pylons indentically)
I do not observe this problem with small buildings (for example, 5 * 4 * 5)
All in screenshots:
Did you check the orientation? With non-symmetrical chamber you have to have the same orientation in world when the cell was defined the first time
@mindforger What do you have in mind?
from what i understand, you made a 27 * 12 * 21 cell and you are not able to spawn it anywhere else?
i was guessing, you did not check the orientation (rotation in regards to facing direction, like north, east, south and west)
the target pylons have to have the exact same size in all 3 dimension X Y Z and when i say X Y Z i mean X Y Z and not width, height and length
hope i could make clear what i mean :)
@mindforger pylons are constructed exactly as when saving to the map (I took screenshots before moving pylons)
@mindforger I've built pylons (I even did screenshots), but they do not work
The first and second screenshot is this before saving the build on the map
okay first things first, i see no channels on the screenshots, do you even have a proper working network?
and second things, if the first two screenshots of the last post are the stage where you created the spatial cell, can you tell me which side, the 21 or the 27 is going north to south because your minimap is not helping and then check and tell me if your new build has the same side going north-south or if the build is maybe rotaetd by 90°
@mindforger I understood the essence of the problems, thanks for the help!