Game crashing while installing Flan's Mod causing AE2 to error during loading
EmeraldTiger64 opened this issue ยท 11 comments
Hello, sorry to bother anyone. I recently got an idea to use flans in a custom modpack of mine, and whenever I try to launch the game with flans, it causes AE2 to crash in the loading phase. It is discoverable while looking through the crash log that
Description
It is discoverable while looking through the crash log that AE2 is erroring on the game loading up. When I take flans mod away though, it works fine and without a hitch. The game loads about as far as post-initialization, and then crashes.
Environment
I am using a 1.12.2 game instance with the MultiMC launcher. Here is the link for the crash-log, https://pastebin.com/5KyC0J3b.
- Minecraft Version:
- AE2 Version: rv5-stable-11
- Forge Version: 14.23.3.2655
that crash log is cut up at the most vital point, the stack trace is missing
also only 1 gig of RAM is a bit optimistic imho!
-Xmx10240m
make that more like -Xmx2G
lucky you ... using MultiMC ... which itself created an paste.ee already
FULL Crash https://pastebin.com/EXC1N8HS
FULL Log https://paste.ee/p/YboAn
and the crash is telling you, that you have duplicate dimension IDs in your configs ... i remmeber an issue with some mod but i can't find the reference yet
Why is a 10GB RAM limit a problem? I mean Java doesn't allocate more than it needs (usually)
oh well ... i missed that additional zero at the end ... it was such an unusual writing XD
my mind has an high affinity to binary numbers and mentally cutoff the zero after reading 1024 :P
According to the trace, 2 mods are trying to create 2 different dimensions with id 2
NOTE to myself: before replying to an E-Mail on github, see if there are newer mail regarding the same issue ...
In your AppliedEnergistics2.cfg (<minecraft>
\config\AppliedEnergistcs2)
change the setting under
spatialio {
[...]
I:storageDimensionID=<other ID>
}
Where <other ID>
is an ID, for which you don't find a folder in your savegames folder (<minecraft>
\saves\ <yoursavename>
\DIM<usedID>
)
If unsure try 5678
NOTE to myself: before replying to an E-Mail on github, see if there are newer mail regarding the same issue
yeah i kinda don't like github for that ... only sending a mail for a enwly created comment and then no additional note if i add something to it ...
EDIT: also i can't remmeber which mod but maybe it was "mantle" or an similar "core" mod from a pulbic mod dev ... it has an option to dump all dimension IDs, then you can check which worldgenerators conflict
You have duplicate dimension id's you meed to fix via condigss.
The mod you added should have a config option to change the dimension id.
Massive thanks to everyone who helped me solve this issue. I was able to get the game to load just fine.