Applied Energistics 2

Applied Energistics 2

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unload and load chunks causing bad performance

JoeSGT opened this issue ยท 5 comments

commented

Description

Environment

So my server chunks are unload and load simultaneously and it's degrading performance
https://pastebin.com/raw/JFjHinLg i am unsure how to fix this please help greatly appreciate it and your time thanks you.
EDIT: i do not have any chunk loaders on the server they are banned from use so i know it's not a chunk loader.

  • Minecraft Version: 1.12.2
  • AE2 Version: appliedenergistics2-rv5-stable-11
  • Forge Version: 1.12.2-14.23.3.2690
commented

While I totally agree the chunk-loader ban is silly (didn't we just have this very issue a couple days ago?) this doesn't appear to be a case of a TE accessing its own block, but accessing an adjacent TE (via pos.offset) and subsequently loading that chunk; presumably the molecular assembler is sitting on a chunk boundary.

I'll remain quiet on whether this is an actual issue or not.

commented

Maybe adding a warning, that ME Systems, spread over several chunks, can run into issues, when not properly chunkloaded, could be useful?

The warning could be displayed, when the controller is on a different chunk, than the block the places on the network.

commented

This is expected behaviour when banning chunk loaders.

Also in this context TE access their associated block when ticking, thus if this causes a chunk load there is something seriously broken in sponge when they tick unloaded chunks.

commented

You can't tick an unloaded chunk....

commented

@yueh you did not answer to my proposed idea with the indication of unusual high network reloads in the GUIs on the other issue