[Question before complete Report]might encounter an performance issue with large storage crates from actually additions
mindforger opened this issue ยท 4 comments
i am playing Sevtech Ages with some friends and noted some performance issues while one player was dumping his mining loot into the ME system
and going by my experience and the setup containing several storage busses with oversized large storage crates from actually additions, I seemingly solved it with an energy cell, but sevtech is hiding it in late game and revoked an investigation about my issue, so i want to make a waterproof test and report for them to make em move it to prior ages
edit: the ME system runs obviouslly out of power when doing so much importing of items and then creates lag by reevaluating the storage busses i guess
can you tell me a good tool to inject into the server to make a performance analysis? its running on linux and i have not so much experience in how to sample performance stuff with linux based OS
PS: i am still strongly voting for an indicator in any GUI that the ME system it was attached to had power issues in the last 5 seconds or so, to indicate people power issues more clearly
You can run sampler, which will create a file that you can read in VisualVM
Example here
i resorted to run a dedicated server and use visualvm directly on my machine, this should make the TPS drop more obvious
#2363
InnovativeOnlineIndustries/Industrial-Foregoing#266
It seems to be an issue with AE2 adding each item individually causing the storage block to send an update for every item added/removed which then causes the lag
Our workaround was, that we filtered cobblestone before the ME System and inserted them using EnderIO Conduits into a buffer chest and then moved always entire stacks to the Larger storage containers directly.
i am pretty sure it is an power issue this time, that is why i want to profile it, adding the power cell reduced that problem always completely and repeadately push pulling large number of items made it worse, you could see the sky lagging whenever the push or pull did not succeed 100%
but i need reliable data