Applied Energistics 2

Applied Energistics 2

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In "Easy Mode", devices added to the network affects removal of items from terminal

dannyr-git opened this issue ยท 6 comments

commented

Description

Expected Behavior: In "easy mode" (no channels), I can add as many devices via Glass Cables to the network as I want without repercussion or "channel oversubscription"

Actual Behavior: If I go over some threshold of channels (very low, I think 16 or 32), every additional device I add to the network actually lowers the amount I can "shift click" or "left click" remove out of the AE terminal in terms of the size of the stack.

(ie. With limited devices, I can remove a stack of cobblestone as qty:64. After some threshold (8/16/32, i didnt count specifically, but its not large) devices on the glass cable, each additional device I add lowers the amount I can remove a stack by 1. After 64 additional devices, you can't remove any items from the ME terminal)

Environment

ATM3 Remix is the modpack (v. 0.0.3, latest)

  • Minecraft Version:
  • AE2 Version: rv5-stable-11 (ATM3 Remix)
  • Forge Version: 2760
commented

This is the expected behaviour for running out of power.

commented

This is the expected behaviour for running out of power.

There is plenty of power being supplied. The battery isn't even being taxed.

commented

This is the expected behaviour for running out of power.

There is plenty of power being supplied. The battery isn't even being taxed.

Nevermind, it looks to be a bug with the interaction between Quantum Entangloporter and the Energy Acceptor. I fixed this with an AE2 Dense Energy cell in between, thank you.

commented

Nevermind, it looks to be a bug with the interaction between Quantum Entangloporter and the Energy Acceptor.

Nope, power input simply is limited by System energy capacity

commented

Nevermind, it looks to be a bug with the interaction between Quantum Entangloporter and the Energy Acceptor.

Nope, power input simply is limited by System energy capacity

Hmm? What determines the system energy capacity?

If I am understanding you correctly -- this means that in "Standard mode" the ME Controller contributes to the energy capacity of the system. In "easy mode", where there are no controllers, you need to supplement the system with AE2 energy cells?

commented

Correct, you need to provide a buffer of some size and as AE is scalable, so is the buffer.