Toggle bus screws up large network
SimonFriedberg opened this issue ยท 2 comments
I have a somewhat large network and I have recently tried to attach a toggle bus. I am still trying to figure out the details but it seems the issue is caused by the toggle bus.
Here is the detailed setup:.
- Largish network (nowhere close to the 2048 for the achievement)
- Cobblestone flows ins from a miner
- Cobble gets compressed in an external machine
- A toggle bus disconnects the interface where that external machine pulls when the cobble supply is low
Now, I am experiencing some strange behavior on my network and I think what is happening is the following:
- Cobble supply is somewhere around the limit which triggers the level emitter
- The level emitter toggles the bus and adds/removes the interface every few seconds or even more often
- The network takes a long time to figure out what is connect (in general)
- These two interact and keep the network from reaching a stable state
I am using AE2 from the Divine Journey modpack for 1.7.10.
If you have any suspicions what this might be or suggestions for debugging please do let me know!