Applied Energistics 2

Applied Energistics 2

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Cables change texture when changing mipmap levels

CvoidWyvern opened this issue ยท 5 comments

commented

When loading a world with cables they're initially the correct texture/color, but when changing mipmap levels they use the wrong texture. This stays the same when reloading textures and even when quitting out of a world and entering again. With a higher mipmap than 1 this can start using non cable textures. Only the specific types of cables placed will be retextured, colors and types that haven't been used yet when changing mipmap levels will not be changed.

Appears to be the same error as #3754, but without Optifine.

https://imgur.com/a/aBGcnLk

Tested on SP
Modlist: https://paste.dimdev.org/gitacuyici.css

  • Minecraft Version: 1.12.2
  • AE2 Version: rv6 6
  • Forge Version: tested on 14.23.5.2811 and 14.23.5.2836
commented

I currently suspect an issue with foamfix but wont call it bugged yet, can you test again without it please?

commented

Just tested and nope, still happens without Foamfix.

commented

thank you

just a random thought, maybe soemthing messes with the rendering somewhere block id wise and maybe NotEnoughIDs can be the culprit here ... difficult to test, as the world won't load (and be damaged in the process) when you remove it

anybody has an idea if one can selectively cause a rendering crash to get a stack trace?!

commented

it, not just ae2 cables I have the same issue with mipmap on with other cables from other mods so it's not just an ae2 thing

commented

Remove NotEnoughIDs, start a new flat world, place some cables, change mipmaps. No risk to the world you've been busting your ass on, and allows testing without NEIDs