Applied Energistics 2

Applied Energistics 2

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ME Fluid Level Emitter is not working

Ioandar opened this issue ยท 4 comments

commented

The ME Fluid level Emitter is not changing state depending amount stored in ME system

Describe the bug
The ME Fluid level Emitter is not changing state depending amount stored in ME system

There is no Entry for the ME Fluid Level Emitter in the linked Wiki of AE2
I assume it works like the Level Emitter for Items (which works fine)

To Reproduce
Fill Fluid Storage with certain amount
Place ME Fluid Emitter
Set the threshold in GUI
Set the Liquid in GUI

Change the amount of fluid or the threshold
Nothing changes, the Fluid Level Emitter always stays on (emit redstone signal)

Expected behavior
ME Fluid Emitter is changing state (like the ME Level Emitter does) when passing threshold

Additional context
Fill in Fluids
2019-11-19-08-26-02

Place Fluid Level Emitter
2019-11-19-08-25-30

Set GUI (Threshold/Liquid
2019-11-19-08-27-45

State never changes. Stays Redstone active
Same behavior in SP World with only mods are AE2 and JEI
2019-11-19-20-48-21

no crash

Environment

Single Player World

  • Minecraft Version: 1.12
  • AE2 Version: rv6.stable build 7
  • Forge Version: 14.23.5.2847
commented

I'm am NOT 100% confident on this, but please check if the Fluid Level Emitter units are in mb, while the terminal is is buckets.

commented

Oh, I will check on that right meow!

commented

I'm am NOT 100% confident on this, but please check if the Fluid Level Emitter units are in mb, while the terminal is is buckets.

This is it!

  • Level Emitter works in/with buckets
  • Fluid Level Emitter works in millibuckets

Fluid Level Emitter GUI should reflect that by adding "mb" or using a decimal marker or both

puzzled me way longer that I am willing to admit . Thank you for your quick answer!
I close this now but I think a little reminder in the GUI would be great!

edit: all fine now

commented

I really suggest adding some way to communicate this to the player, me and friends encountered the same issue and we struggled to understand why it wasn't working