Constant Rendering Block Entity Crash
Jwilson106 opened this issue ยท 4 comments
Just started playing M.C. Eternal and within 4-5 minutes of loading a new world game grey screens and crashes.
Describe the bug
MC Eternal v1.3.5b from the twitch launcher; When I load into a new world I can move around and interact with the world for about 4-5 minutes before the game freezes and grey screens to a crash log for Applied Energistics 2 about issues rendering the sky stone chest.
To Reproduce
Download the 1.3.5b version of MC Eternal from the twitch app and run a new world.
Expected behavior
I was expecting to be able to play the game without running into an issue with a mod that I haven't had any interaction with in the first 10 minutes of play.
Additional context
Last play test crash log:
https://paste.dimdev.org/azibowoyur.mccrash
Environment
Win 10 OS 16gb Ram total 8 dedicated to Minecraft
Single Player
Default and Biomes o' plenty world types
Cheats - Off
Starter chest - Off
Generate Structures - On
Win 10 OS 16gb Ram total 8 dedicated to Minecraft
- Minecraft Version: 1.12.2
- AE2 Version: rv6-stable-7
- Forge Version: 14.23.5.2847
Could you please post the complete fml-client-latest.log
. At first glance it looks like some other mod is potentially changing our code but failing to do it. (Or probably very unlikely a modified build of ae2).
Hopefully the log might contain information about which mod it could be.
Raising it to the modpack might also be an idea. They should have a better picture about what mods they are using. Most notably are probably anything related to "performance enhancing".
latest.log
Is this the log file you need? It is the only file that comes close to the name you asked for.
Ok I will also try opening a support ticket with them as well.
Yes, exactly what I needed. It does not give an single solution, but I would guess it is one of these options
- Modpack/download corrupted.
Probably the easiest option. Just try to download the pack again. - There is a warning about a bad signature
Could just be 1). Otherwise the modpack might ship some custom .jar. But I would doubt it. - Disabled coremod MDECore-Core
Just a guess, but it appears a bit strange. One of the coremods is disabled and no idea if Forge even supports it. But might be worth to movemdecore-1.12-1.1.jar
somewhere else to test it. Or just rename it from.jar
to.disabled
or similar.