Applied Energistics 2

Applied Energistics 2

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Meteorite Surface Detection Issues w/ YUNG's Better Caves

Brittank88 opened this issue ยท 5 comments

commented

Posting a bug report as recommended by YUNG himself in the bug report I posted to his GitHub page.

Describe the bug

Meteorites spawn underground within YUNG's Better Caves systems.

To Reproduce

  1. Install AE2 and YUNG's Better Caves
  2. Generate a new world
  3. Go find a meteorite with a compass
  4. Sometimes they'll be deep underground in caves

Expected behavior

Meteorites generate on the surface like they were designed to.

Additional context

image
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Environment
I'm playing on 1.12.2, using bettercaves-1.12.2-2.0.3, AE2 version rv6-stable-7 and forge version 14.23.5.2854. Let me know if you need any more information.

Modlist: https://hatebin.com/bothdgufny

Forced crash report.

commented

They spawn over AND underground, that IS by design.

commented

Huh, my apologies then!

commented

that is what the meteorite compass is for, so you don't have to wander around to find a surface one

sidenote: they will most probably reach over chunkborders, so identifying the 2 or 4 chunks there in and a little logic thinking will make it possible to almost always pinpoint them with the first hole ... unless it is a cluster, thats just mean then :P

commented

Thanks for the tips!

Also gonna share this with you, this "intended behaviour" my friend screenshotted might make you laugh :P

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commented

Yeah, had those monster crater before, quite a nice place for a base