Meteorite Surface Detection Issues w/ YUNG's Better Caves
Brittank88 opened this issue ยท 5 comments
Posting a bug report as recommended by YUNG himself in the bug report I posted to his GitHub page.
Describe the bug
Meteorites spawn underground within YUNG's Better Caves systems.
To Reproduce
- Install AE2 and YUNG's Better Caves
- Generate a new world
- Go find a meteorite with a compass
- Sometimes they'll be deep underground in caves
Expected behavior
Meteorites generate on the surface like they were designed to.
Additional context
Environment
I'm playing on 1.12.2
, using bettercaves-1.12.2-2.0.3
, AE2 version rv6-stable-7
and forge version 14.23.5.2854
. Let me know if you need any more information.
Modlist: https://hatebin.com/bothdgufny
that is what the meteorite compass is for, so you don't have to wander around to find a surface one
sidenote: they will most probably reach over chunkborders, so identifying the 2 or 4 chunks there in and a little logic thinking will make it possible to almost always pinpoint them with the first hole ... unless it is a cluster, thats just mean then :P