Applied Energistics 2

Applied Energistics 2

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Consider using `PreventRemoteMovement` for seeds

yueh opened this issue ยท 3 comments

commented

Most magnets should respect setting a boolean tag named PreventRemoteMovement for the item entity to prevent them from being picked up.

Once turned into the real crystal, it should be removed.

commented

The removal should be automatic, I think we do not inherit entity data when we remove the seed entity and replace it with a normal item entity.

commented

In case of seeds the entity will be kept and only the itemstack is changed. For example it ensures that the finished crystals do not despawn.

commented

Ah yes you are right.