Consider using `PreventRemoteMovement` for seeds
yueh opened this issue ยท 3 comments
Most magnets should respect setting a boolean tag named PreventRemoteMovement
for the item entity to prevent them from being picked up.
Once turned into the real crystal, it should be removed.
The removal should be automatic, I think we do not inherit entity data when we remove the seed entity and replace it with a normal item entity.
In case of seeds the entity will be kept and only the itemstack is changed. For example it ensures that the finished crystals do not despawn.