Issues with Canvas Renderer
DariusSG opened this issue · 10 comments
Describe the bug
Textures that are dynamic such as cables and facades don't renderer.
To Reproduce
Include Canvas Renderer
Expected behavior
Well, everything should render.
There is at least one open issue with canvas right now that will need to be merged before we can fix this.
However, rest assured, canvas compat is planned.
I should have looked before I posted this one: #4657
There are the two lines to remove we saw earlier, but that will also need to be addressed. Otherwise, everything from my end is ready to go AFAIK.
A little further testing of different version reveals that this is caused by the combination of the new Canvas renderer version and AE2. Downgrading Canvas Renderer to one release earlier (canvas-mc116-1.0.878) fixes this issue, but shows the old behaviour of cables and some other AE2 stuff not getting rendered.
@petabyteboy weird. I did test this yesterday with AE2 alpha.7, and canvas 913, which worked for me.
i did not test it with canvas 927. are you sure that is not a canvas problem?
I see there is an issue for this in the Canvas repo and you even found it already: vram-guild/canvas#100
If it works with canvas 913, it might very well be an issue in the canvas code. I will try to bisect the commits in canvas to find the change that broke it.
This should be fixed in Canvas build 929, available now on CF.
I can confirm that it works fine. Thanks everyone for the great work 👍
One last nitpick: The ME Drive indicators are constantly flashing around when I move. Maybe they are rendered at the same depth as the background and the order is not always the same with Canvas?