Applied Energistics 2

Applied Energistics 2

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ME Cable Crash - Tesselating block model

Kuhnmann opened this issue · 11 comments

commented

Hi there

as soon i will click on a ME Cable the Game Crash.
I am not to good in codeing and don't understand the Crash log..

Can anyone help me?

crash-2020-11-06_14.55.05-client.txt

Thank you!

commented

Yeah we should copy over that sprite nevertheless. I even left a FIXME FABRIC heh.

That would be the best solution

It was fixed in OptiFabric v1.8.8 so that or any later version should have you going fine. All the v1.8.x versions work from 1.16.1 to 1.16.4 in case that wasn't clear.

I updated to the latest version 1.8.10 and it still has the same issue.

If you're still getting crashes even with the newest version I'll need the crash report to see what else can be done

commented

Please try without optifine.

commented

Hi yueh - thank you for your respons. it works, but now it just looks boring ;)
Is there a way to have a Optifine work with my config? i love to use a shader...

Thank you!

commented

This is fixed in latest version of Optifabric. Any similar crashes in the future are best reported to the Optifabric github: https://github.com/Chocohead/OptiFabric

commented

Thank you very much! All is working fine - glad that you helped me!

commented

Thank you very much! All is working fine - glad that you helped me!

Do note that ME Chests still produce a crash with optifabric, but hopefully that will be solved soon too.

commented

Whilst I've fixed this in OptiFabric, for reference the null which is passed in here:

quads.set(i, new BakedQuad(quad.getVertexData(), quad.getColorIndex(), r.rotate(quad.getFace()),
/* FIXME FABRIC: sprite is protected but unused?? */ null, quad.hasShade()));

should be the sprite from quad. There's already a pair of accessor mixins which exist in AE2 which would work to allow it to be accessed (as it is protected field on BakedQuad):
@Mixin(BakedQuad.class)
public interface BakedQuadAccessor {
@Accessor
Sprite getSprite();
}

@Mixin(BakedQuad.class)
public interface BakedQuadAccessor {
@Accessor
Sprite getSprite();
}

commented

I'm playing 1.16.3 and using v1.7.0 and I'm having the same issue.

commented

It was fixed in OptiFabric v1.8.8 so that or any later version should have you going fine. All the v1.8.x versions work from 1.16.1 to 1.16.4 in case that wasn't clear.

commented

It was fixed in OptiFabric v1.8.8 so that or any later version should have you going fine. All the v1.8.x versions work from 1.16.1 to 1.16.4 in case that wasn't clear.

I updated to the latest version 1.8.10 and it still has the same issue.

commented

Yeah we should copy over that sprite nevertheless. I even left a FIXME FABRIC heh.