game crash and world softlock
CMAE2 opened this issue ยท 6 comments
As soon as the character hitbox collides with the top of all cables, the game crashes and any exempt to load the world results in the game crashing on the frame player physics are first calculated after joining the world.
I first encountered it in my survival world as I was trying to pillar up to the controller using the cables. I then created a new creative world to repeat it and the moment the player hitbox collided with the top of the cable the game crashed, I tried to alter my players NBT data to alter my player cords but the game has to time to apply this when loading.
my current hypothesis is that the cable somehow causes an improper Z position generating the null pointer exception
Duplicate of #5217