Auto-Crafting Item Quotas
broman opened this issue · 3 comments
Describe the feature
Simple enough, my suggestion is a way to instruct the ME Network to automatically craft an item using available crafting resources until X items are present in the network. For example:
- I have a molecular assembler and pattern providers set up with patterns to create Fluix Cable from scratch
- As fluix cable is always useful to have on-hand, I would instruct the ME Network to automatically place a crafting order for 10 fluix cables whenever there are fewer than 10 fluix cables in the network.
- This way, I am never stuck waiting for fluix cables to finish crafting. I remove 5 fluix cable to connect a new machine to the network, and the next time I go into my ME storage there are 15 fluix cable waiting for me without me needing to remember to schedule a crafting order.
I would also suggest some sort of "ME Scheduling Terminal" to schedule these types of quotas.
Reasons why it should be considered
The "basic" items of any mod become tedious to craft the later a player gets into the game, and AE2 does a wonderful job of making this tedium easier. However going a step further to remove the consideration of always making sure these items are crafted is a great step in the direction of increasing automation. As this mod goes a very long way in taking care of tedium for the player I feel as though completely abstracting away the chore of crafting and processing would be the logical next step to take in the AE2 auto-crafting pipeline.
Additional details
No response
This is already possible:
If you place an ME Interface with a crafting card, it will autocraft items. And if you place a storage bus on the interface, you will be able to access these items.
Will it automatically craft a certain amount of items if they are not present in the ME system? I’m confused