Applied Energistics 2

Applied Energistics 2

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Crash when clicking "Throwing in Water" Tab in REI (Fabric 1.18)

Demsli opened this issue · 16 comments

commented

Describe the bug

The game crashes when checking Certus Quartz Crystal. All tabs work fine except the throwing in water one.

How to reproduce the bug

Use Another Quality Modpack 2 - 1.18.1. Find the item (Certus Quartz Crystal or Fluix Crystal for example), click on the last tab "Throwing in Water".

Expected behavior

Visual of the seed dropping in water or text (in case the visuals are not implemented yet).

Additional details

No crashlog was created. Version of AE2: appliedenergistics2-10.0.0-beta.2.

Which minecraft version are you using?

1.18

On which mod loaders does it happen?

Fabric

Crash log

no Crashlog

commented

I tried with iris+indium+sodium and no crash either.

Someone else will have to track this down.

commented

this is only an idea, try the modpack without kubejs .. it is just a hunch based on gut feeling, maybe the recipe handling is borked

Make a world copy, this will break recipes

commented

for future reports, there should be a crashlog folder with dedicated crash reports, the log should also contain the location of the file a little further up, those logs are way more usefull than the log in general

commented

for future reports, there should be a crashlog folder with dedicated crash reports, the log should also contain the location of the file a little further up, those logs are way more usefull than the log in general

Maybe Not Enough Crashes prevents the creation of crashlogs? I`ll try to replicate the issue with just AE and REI installed.

commented

yeah please try that without not enough crashes ... your log seems to only be related to that and the other issues report seems to have an authentication issue since NEC complains about an 401 error ... this mod seems to break more than it does good

commented

Tried it in a small modpack - the render works and no crash at all. Tried both beta 2 and 3. Will have to continue to investigate which mod causes the render crash. Tried with Indium and Not enough crashes - everything works. Big packs and mod issues it seems

commented

We can't do anything without the crash log or the log...

commented

We can't do anything without the crash log or the log...

[10:01:09] [Render thread/INFO]: Saved data for multiplayer-23_185_16_87_25599
[10:01:09] [Netty Client IO #2/INFO]: Left dedicated server, restoring config.
[10:01:09] [Render thread/INFO]: [STDOUT]: Minimap session finalized.
[10:01:09] [Render thread/INFO]: [STDOUT]: Finalizing world map session...
[10:01:10] [Thread-22/INFO]: [STDOUT]: World map force-cleaned!
[10:01:10] [Render thread/INFO]: [STDOUT]: World map session finalized.
[10:01:10] [Render thread/ERROR]: Unhandled game exception
net.minecraft.class_148: Rendering screen
at Not Enough Crashes deobfuscated stack trace.(1.18.1+build.14) ~[?:?]
at net.minecraft.client.render.GameRenderer.render(GameRenderer:884) ~[?:?]
at net.minecraft.client.MinecraftClient.render(MinecraftClient:1117) ~[?:?]
at net.minecraft.client.MinecraftClient.reset(MinecraftClient:2235) ~[?:?]
at net.minecraft.client.MinecraftClient.disconnect(MinecraftClient:2204) ~[?:?]
at fudge.notenoughcrashes.mixinhandlers.InGameCatcher.cleanupBeforeMinecraft(InGameCatcher.java:54) ~[notenoughcrashes-4.1.3+1.18.1-fabric.jar:?]
at net.minecraft.client.MinecraftClient.handler$hji000$beforeCleanUpAfterCrash(MinecraftClient:32058) ~[?:?]
at net.minecraft.client.MinecraftClient.cleanUpAfterCrash(MinecraftClient) ~[?:?]
at net.minecraft.client.MinecraftClient.run(MinecraftClient:753) ~[?:?]
at net.minecraft.client.main.Main.main(Main:238) [client-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:608) [fabric-loader-0.12.12.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:77) [fabric-loader-0.12.12.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.12.12.jar:?]
Caused by: java.lang.IllegalStateException: Already building!
at net.minecraft.client.render.BufferBuilder.begin(BufferBuilder:131) ~[?:?]
at net.minecraft.client.gui.screen.Screen.renderBackgroundTexture(Screen:427) ~[?:?]
at net.minecraft.client.gui.screen.SaveLevelScreen.render(SaveLevelScreen:18) ~[?:?]
at net.minecraft.client.render.GameRenderer.redirect$gfm000$onRenderCurrentScreen(GameRenderer:9029) ~[?:?]
at net.minecraft.client.render.GameRenderer.render(GameRenderer:875) ~[?:?]
... 15 more
[10:01:10] [Render thread/INFO]: Stopping!
[10:01:10] [Render thread/INFO]: [STDOUT]: Saving config results
[10:01:10] [Render thread/INFO]: closing rrp carrier:gloves
[10:01:10] [Render thread/INFO]: closing rrp chisel:blocks
[10:01:10] [Render thread/INFO]: closing rrp modern_industrialization:general
[10:01:10] [Render thread/INFO]: closing rrp phonos:data
[10:01:10] [Render thread/INFO]: closing rrp phonos:assets
[10:01:10] [CraftPresence-ShutDown-Handler/INFO]: Shutting down CraftPresence...

Here`s my last.log file. Maybe it can help? Dont see anything about AE tho

commented

Same issue as in #5947 btw. Didnt see it when was creating the issue 0_0

commented

Possibly roughly enough resources

commented

Duplicate of #5947 potentially?

That player also had roughly enough resources

I just installed roughly enough resources into my dev env -> no crash there

commented

this is only an idea, try the modpack without kubejs .. it is just a hunch based on gut feeling, maybe the recipe handling is borked

Make a world copy, this will break recipes

Deleted kubejs and its folder from the pack and created a new world. Still crashing. Has to be some conflicting render mod then?

commented

If you all who are experiencing this issue and are not on Another Quality Modpack 2, send me your modlists and I will compare similar mods

commented

For anyone else still having troubles, I found that the BedrockWaters mod was the other mod causing conflicts.

crash-2022-01-19_21.38.39-client.txt

commented
commented

Updated the pack to v2.0a - the issue is gone. And Technici4n closed the issue. Nice