Applied Energistics 2

Applied Energistics 2

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Invisible Blocks Fabric 1.18.1

Gamerbolts opened this issue ยท 6 comments

commented

Describe the bug

I am creating a rather large modpack. When I was working on quests for AE2 I decided to go and mess with the blocks and build myself an ME system. I placed down a Drive, then some cables and the drive and cables became invisible. They were ghost blocks I could still run into them, but waila was not picking them up and I could not go past them. When I placed more blocks down they would sometimes appear. But then I would place other cables and they would disappear.

I did have Sodium/Indium/Lithium/Phosphor/Iris Shaders installed and I removed all of those and it was still happening. I had just AE2, AE2Things and Wireless Terminals and it worked as normal.

My modlist
https://docs.google.com/spreadsheets/d/1S--Gsjqe4B8BPipKmOJVyV7nim12h63TUyKee_alI60/edit?usp=sharing

How to reproduce the bug

It is a conflict of a mod that I am sure of. I just do not know which mod or mods are causing it or if you can look at the logs and see if there is anything that can be done.

Expected behavior

The cables to not disappear when placed.

Additional details

Server Log
latest.log

Client Log
latest.log

Any help is appreciated. Thank you!

Which minecraft version are you using?

1.18

On which mod loaders does it happen?

Fabric

Crash log

https://pastebin.com/d8DaqtwN

commented

It's a mod called Super Block World. no idea why it is doing that. But I removed SBW from my server and the cables did not disappear. I readded SBW and used the same world and the cables started disappearing... No idea how or if this can be fixed so I guess I'll just remove SBW from my modpack.

commented

two things you can try to narrow down the problem:

  1. post the output from the debug card (see this comment on how to use it)
  2. do a binary search, where you remove half of the mods (while keeping ae2 of course) until only the mod(s) which are causing it are left

I have a feeling it could be bclib, so you might want to try that first

commented

I will try this :) Ty!

commented

I used the debug card and got this
image

I did take out BClib as well as Betternether and betterend and it worked. but then I added just Ae2 bclib and betternether/end and it still worked. So I am not sure what is going on, looks like it could be more than 1 mod.

commented

@Gamerbolts From what I can see in the Super Block world mod, they are using a lot of mixins.
Some of which changes how the world/biomes/blocks behave, so I am guessing that the mod authors probably is not thinking much about how this might affect other mods.
So I think you should rather create an Issue ticket on their Github issue tracker, and explain this behaviour there.
This issue should be closed here.

commented

@artheus Thanks I will do that!