Cables get broken
redstonerti opened this issue ยท 17 comments
Describe the bug
Some cables in my world get disconnected from each other and look like single blocks. This causes them not to work and is not a simple visual bug. It is real
It has already happened twice with different types of cables in the exact same spots
It happened when I left and came back to the area
How to reproduce the bug
Place a lot of cables in different chunks to maximize the probablity of this happening. Ideally just make a massive straight line of cables spanning like 40 chunks. That way, the cables are always not all in render distance and this will likely happen
Expected behavior
I expected the cables to stay connected to each other
Additional details
No response
Which minecraft version are you using?
1.18
On which mod loaders does it happen?
Fabric
Crash log
https://mclo.gs/QYVBoii (forced client crash) https://mclo.gs/YeFJS44 (server's latest.log)
Yes, I can confirm it. My server crashed because of #6139. When I restart my server, some fluix are broken. And also it is not a visual issue. My system did not work!
It just happened again today in the exact same spots. The server crashed due to probably some unrelated error, and when I started it up again, the cables were broken
Here's the crash, just in case: https://mclo.gs/U8HWX3N
Looks like #5972
(I'm not a dev, just guessing)
he is using fabric 46, but do that thing with the debug card, this might give more insight
In the linked issue above is an explanation for how to spawn and use the debug card to generate more data to find the reason
Should I update my fabric version? Should I send a different kind of log? I'm not sure I understood that, sorry
Please use the debug card to check if this is only a visual issue, or if this is also a server issue.
More information on that page: https://appliedenergistics.github.io/debug-card. Can you provide us with the debug card output?
Does this only happen after a server crash? To be honest, we have no idea why this happens.
Hmmm that's very annoying. If it can't be reproduced reliably it won't be possible to fix -_-
I am having this issue on the ATM7 public server as well, 1.18.2, latest or second latest version of AE2 forge as of writing this comment. the cables that got disconnected where ones that crossed chunk boarders into unloaded chunks as the middle chunk of my base is chunkloaded and the rest is not. and one small sub system i have for some reason. also its not just the cables that disconnect from eachother, the patter providers a and i assume other devices dont propagate channels until replace either
Please use the debug card to check if this is only a visual issue, or if this is also a server issue. These screenshots don't provide any information.