New method of marking fluids
x4455 opened this issue · 4 comments
Describe the feature
Some fluids are not available in bucket.
Like Mod:Create of potion fluid.
This makes it impossible to perform fluid tagging.
But currently you can get the fluid by using tconstruct:copper_can.
Reasons why it should be considered
We should have our own way of marking and not have to mark through props from other modules. This makes it difficult to tag.
Additional details
We can use the memory card to copy the fluid in the terminal interface. Just like with the bucket, right-click to set the fluid.
I don't understand the issue? AE2 works with any fluid container correctly implementing the forge API, not necessarily buckets.
I don't understand the issue? AE2 works with any fluid container correctly implementing the forge API, not necessarily buckets.
English is not good, so a translator is used.
"Create" enables potion synthesis in the original version. However, potion fluids in the processing machine cannot be loaded using minecraft:bucket, even by left-click in the terminal.
The only way to export them is to use the "Create" crafting machine to load them into minecraft:glass_bottle, which will turn it into minecraft:potion, which is an item and not a fluid container.
"Create" and "AppliedEnergistics" do not provide a fluid container that can be used to mark them.
Assume that only "Create" and "AppliedEnergistics" are installed. And no "tconstruct".
This will result in these fluids not being able to be tagged in the processing template and elsewhere.
It's up to create to either:
- add the
+
button to their recipe so that it can be automatically encoded in the pattern terminal, or - ensure that potions can be encoded correctly by providing a suitable container, or
- ensure that potions expose the Forge fluid container API so that AE2 detects them as fluid containers, or
- add their potions to JEI so that they can be dragged into the pattern terminal.
But we can't really support mods adding fluids, but not providing a proper way to hold them. Many mods offer portable tanks or an equivalent, and that's fine. No need for one more mod doing that imo.