Applied Energistics 2

Applied Energistics 2

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Crash on starting server because of Wireless Access Point

TowardtheStars opened this issue · 8 comments

commented

Describe the bug

Server crashes on starting
I placed a wireless access point on top of a dense energy cell in nether, with a quantum ring attached to the energy cell's bottom.
And when restarting the server, server crashed on loading nether.

How to reproduce the bug

  1. Place a quantum ring and place a singularity inside.
  2. Place a dense energy cell on top of the ring and make the ring work.
  3. Place a wireless access point on top of the dense energy cell, and put 64 wireless booster in it.
  4. Restart server.

Expected behavior

The server should start smoothly.

Additional details

I'm using arclight server, maybe a compatibility problem?

Forge: 40.1.80
Arclight: 1.0.7-SNAPSHOT

Which minecraft version are you using?

1.18

On which mod loaders does it happen?

Forge

Crash log

https://pastebin.com/qYYKrahM

commented

@TowardtheStars Can you please try with the latest 1.18.2 version (11.6.1) if this still occurs for you?

I implemented some fixes to try and fix this.

commented

Affected mod version: 11.4.0
Minecraft version: 1.18.2

commented
commented

As a workaround you might try to remove it. Seems to be the root cause here. Do you use chunk loaders? TowardtheStars @.> schrieb am Di., 4. Okt. 2022, 11:49:

Yes. Directly attched to QNB. — Reply to this email directly, view it on GitHub <#6654 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAJT6VYXGLZT4PZV4R73RT3WBP4SJANCNFSM6AAAAAAQ4LX7BI . You are receiving this because you commented.Message ID: @.
com>

No we didn't use chunk loader for the broken QNB. But we do have other QNBs with chunk loaders and with same setting and they work just fine.

commented

Yes. Directly attched to QNB.

commented
commented

I remember this particular issue from a long time ago. This might occur if that server does not replicate chunk loading events exactly as forge does. I still wanna take a closer look at our QNB impl though. The fact it's a Multiblock makes it extremely brittle.

commented

I'm using arclight server, maybe a compatibility problem?

Have you tried removing that?

a quick google search tells me this:

Arclight
A Bukkit server implementation utilizing Mixin.

such Bukkit hybrids usually break mods, and are usually not supported