Crash on starting server because of Wireless Access Point
TowardtheStars opened this issue · 8 comments
Describe the bug
Server crashes on starting
I placed a wireless access point on top of a dense energy cell in nether, with a quantum ring attached to the energy cell's bottom.
And when restarting the server, server crashed on loading nether.
How to reproduce the bug
- Place a quantum ring and place a singularity inside.
- Place a dense energy cell on top of the ring and make the ring work.
- Place a wireless access point on top of the dense energy cell, and put 64 wireless booster in it.
- Restart server.
Expected behavior
The server should start smoothly.
Additional details
I'm using arclight server, maybe a compatibility problem?
Forge: 40.1.80
Arclight: 1.0.7-SNAPSHOT
Which minecraft version are you using?
1.18
On which mod loaders does it happen?
Forge
Crash log
@TowardtheStars Can you please try with the latest 1.18.2 version (11.6.1) if this still occurs for you?
I implemented some fixes to try and fix this.
As a workaround you might try to remove it. Seems to be the root cause here. Do you use chunk loaders? TowardtheStars @.> schrieb am Di., 4. Okt. 2022, 11:49:
…
Yes. Directly attched to QNB. — Reply to this email directly, view it on GitHub <#6654 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAJT6VYXGLZT4PZV4R73RT3WBP4SJANCNFSM6AAAAAAQ4LX7BI . You are receiving this because you commented.Message ID: @. com>
No we didn't use chunk loader for the broken QNB. But we do have other QNBs with chunk loaders and with same setting and they work just fine.
I remember this particular issue from a long time ago. This might occur if that server does not replicate chunk loading events exactly as forge does. I still wanna take a closer look at our QNB impl though. The fact it's a Multiblock makes it extremely brittle.