Feature Request: Annihilation Plane compatibility with the Bedrock Ores mod
Raidobw2 opened this issue ยท 0 comments
Describe the feature
The Bedrock Ores mod adds versions of ores that spawn in the bedrock layer, which can be infinitely mined (or not, it's configurable). It is found here https://www.curseforge.com/minecraft/mc-mods/dadobug1111s-bedrock-ores-forge for Forge, and has a version for Fabric as well.
When breaking Bedrock Ores with the AE2 annihilation plane, the block is "broken" continuously as expected, but nothing drops from it. This originally came to me as a report here FTBTeam/FTB-Modpack-Issues#1261.
The author of Bedrock Ores had since rewrote the regeneration code for their blocks and it now works with almost all mods, but not with AE2's annihilation plane.
I have suggested this to the author of Bedrock Ores first before coming here, but he told me this might be best implemented on your side, with a configurable tag to skip the block check dadobug1111/DadobugBedrockOres#18 (comment). Or perhaps there is a better solution than that if you had something in mind for the annihilation plane.
RFTools Builder had done a similar self patch before with a tag rftoolsbuilder:dontremoveme
at McJtyMods/RFToolsBuilder#92 (comment), so something along the lines of that would definitely work if you like the idea!
Reasons why it should be considered
It would just mean that Bedrock Ores can be mined by AE2 (and fortuned), so yet another compatibility request haha.
If you wish to make it more balanced, you could change the annihilation plane to interact with the block's hardness (requiring more power and/or more time to break). Though this changes the fundamentals of the annihilation plane, up to you depending on your vision of it.
Additional details
That is all, I've linked all related issues above.
Thanks for reading!