Spatial I/O does not respect spawn protection
shartte opened this issue ยท 0 comments
Spatial I/O currently does not consider any chunk protection (this is third party) or spawn protection (this is vanilla) when it swaps chunks.
It should check via standard methods (potentially just the corners of each chunk) for Level.mayInteract.
As the player, we should use the player who placed the Spatial I/O port, and otherwise the fake player.