Auto-crafting does not work if processing pattern contains items and fluids simultaneously
ZekIzLoupriora opened this issue ยท 6 comments
Describe the bug
Auto-crafting does not work if pattern contains items AND fluids as inputs.
How to reproduce the bug
Steps to reproduce:
Encode a processing pattern with some fluid and item as inputs:
Then place it in a pattern provider connected to some kind of fluid tank and a chest:
And request an auto-craft for it:
Time in the crafting cpu that is doing that task will be going up infinitely:
after ~20 seconds:
And the resources will not be put in any adjacent to pattern provider container, although will be absent from the network until you cancel the task:
Expected behavior
System should put resources in the adjacent to pattern provider containers:
Additional details
No response
Which minecraft version are you using?
1.19.2 (same bug happens on 1.18.2)
On which mod loaders does it happen?
Fabric
Crash log
It's not a bug, it's just that things can only be pushed to one side, which must be the same for items and fluids.
It is happening when the pattern provider is attached to only one output, too, e.g. import bus to a new ME subnetwork
I will post the image of a setup I am talking about in about a day, or maybe a few hours.
Or, if you have some spare time, would you mind sharing a working setup with me? Maybe I just can't wrap my head around it (I've been trying to fix this issue for a week now)
So, I made this setup with an import bus:
and apparently it does not work either:
Directly connecting pattern provider with a cable of different color does not work, because a new subsystem sees contents of an original one:
and this is not the behaviour I am looking for.
Now I'll test it with another mod - Modern Industrialization - on Minecraft 1.18.2 and attach screenshots in an additional comment