Applied Energistics 2

Applied Energistics 2

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Make Crystal Growth Accelerators work on trees and crops

Technici4n opened this issue ยท 14 comments

commented

This will make wood farms to power vibration chambers a lot more viable. In theory it's just a matter of adding the right things to the right tag, hopefully using a standardized tag for crops and saplings.

The CGA should be renamed to just Growth Accelerator.

commented

Why not just remove the check?

commented

@mindforger Here's the current dev status:

Development update
We are working on bringing a vastly improved AE2 for Minecraft 1.20. This is necessary as there will be breaking changes. However, this means that we have little time for backports. As such, here is the current support status:

  • Minecraft 1.19.4: no usable released version, unsupported, will never be supported.
  • Minecraft 1.19.3: unsupported due to limited development time.
  • Minecraft 1.19.2: supported, important bug fixes only.
  • Minecraft 1.18.2: supported, important bug fixes only.
  • anything older: unsupported.

I recently backported a bunch of things to 1.19.2 and 1.18.2, but that remains and will remain very limited.

commented

Probably to enable modpacks to do weird progressions, I think.

commented

i can confirm from other mods i observe, often modpack-maker ask to modify/add/remove the effects (especially such as those "power/energy to profit" ones) to be as modifyable as possible due to possible dupes/OPness/progression/adaption needs and concerns ... just as a side question for one who casually makes his own little packs ... will this be a 1.19.4 or even .3 or way later addition? :D

commented

Probably 1.20, honestly :-)

commented

not fully completed, several things aren't accelerated that I think should be
-vines
-twisting vines
-weeping vines
-sweet berries
-glow berries
-the actual bamboo, not the shoot. the shoot turns into bamboo once it grows so it will only grow once then stop, requiring you to replant the bamboo to get a new shoot right now
-nether wart
-kelp

commented

added them in #7104

commented

TE block?

commented

just out of curiosity and for documentation purpose, when i add GROWTH_ACCELERATABLE to any TE-block it will receive additional random ticks while in range?

commented

also i was wondering if some tiny bit special code would be aproriate, to check if the adjacent block is a farm(ableish ... netherwarts on soulsand) block, that extends the effect to the plant on it?!

guess this could become a micro addon mod

commented

Tile Entity

commented

Anything that responds to random ticks yes

commented

We could make it also apply to the blocks above the adjacent blocks. That would be fine by me.

commented

just don't create a recursive propagation exploit :D