Applied Energistics 2

Applied Energistics 2

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Exact mode for processing patterns

Kevin-Marsh opened this issue ยท 8 comments

commented

Describe the feature

Currently the patterns compress like items together. EG if you have a recipe that is redstone - iron - redstone then the pattern turns out as 2 redstone - iron. I am suggesting adding a mode that leaves the pattern as 1 redstone, 1 iron, 1 redstone.

Reasons why it should be considered

Various mods such as Enderio and Elementalcraft require an exact input of items that can often contain duplicate items at various stages. This can be simply automated by leaving the recipe split into various parts instead of grouping so that the correct items are inserted in the correct pattern.

Additional details

No response

commented

We cannot in general prevent items from stacking in the target container (or we probably could - but won't do it). I think this is a case where the other mods should rework their item input logic.

commented

@Technici4n i think what he meant was inserting the items not all at once but in sequence

PS: "not all at once" or "unordered" but in a defined order to be preceise

commented

Yes but in many cases the items will still stack in the target inventory. E.g. if you try to insert "apple, carrot, apple" into a chest it will still contain "2x apple, carrot" at the end of the process.

commented

i know, but having them output orderly in a sequenced manner like 1 redstone, 1 iron, 1 redstone could be usefull when using other sorting trickery behind the output to feed it properly into the machine, i find it a valid question to consider, especially for mutliblock machines

commented

Yes with an except. The things that i was thinking of contain single item slots. By inserting the item in sequence the devices naturally seperate them. Another example is create mechanical crafters. They only hold a single item and the patterns are sequenced so inserting in sequence means they can be split into the approprite locations.

commented

Hmmm ok I will look into it then.

commented

This was indeed implemented in #7007.

commented

It seems like in 1.20 AE2 already does this. In ATM9 both the EnderIO Slice'N'Splice (which I think this issue was made in the context of) and Create mechanical crafters have the recipe for the z-logic contoller correctly inserted.
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