Applied Energistics 2

Applied Energistics 2

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Changes of the `IAEPowerStorage.getPriority()` return value don't trigger resort of providers/requester in EnergyService

silenium-dev opened this issue ยท 0 comments

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Describe the bug

The ObjectRBTreeSet used in EnergyService only balances its tree on insertion and removal. This causes priority changes to not be applied when the node is already registered.

How to reproduce the bug

Network:

  • Dense Energy Cell (hard-coded priority: 1600)
  • Energy Acceptor with an arbitrary external energy source that provides less than the maximum insertion rate of the Dense Energy Cell
  • ME Chest (set priority before attaching to 2000)

The priority of the ME Chest can be changed while in a network.
Because the initial priority is 2000, all energy cells have a lower priority.
Now the ME Chest priority is changed to 0, but the energy cell continues to be charged and the ME Chest stays empty, but online and usable.
When the BlockEntity is recreated (e.g. server restart) the priority is loaded from NBT and correctly applied, which causes the ME Chest to now be charged first.

Expected behavior

When changing the priority to 0, the ME Chest should be receiving energy before the Energy Cell continues to be charged.

Additional details

This is important for add-ons that provide additional energy storage blocks with configurable priority.

Which minecraft version are you using?

1.19

On which mod loaders does it happen?

Fabric

Crash log

https://gist.github.com/silenium-dev/3110476a87e6b186c12a0d64ae5d5e10