Applied Energistics 2

Applied Energistics 2

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Viewing cells in the terminal get taken out of their slot when shift clicking things from the ME inventory

PantACRO4life opened this issue ยท 12 comments

commented

Edit the mod that cause this issue is inventory-essentials.

Describe the bug

when im using my crafting terminal on my me, more often then not when i shift click items from the ME terminal to my inventory, the viewing cell will also get transferred into my inventory from its slot as if i also shift click the cell but only the top viewing cell slot.

How to reproduce the bug

put a viewing cell in the top most view cell slot in the crafting terminal and start shift clicking different items from the ME, the viewing cell should get taken out and put in your inventory on the first few clicks.

Expected behavior

the viewing cell stays where its put unless specifically clicked out

Additional details

Related Mod that cause this issue: TwelveIterationMods/InventoryEssentials#28
Related Post: #6086

Which minecraft version are you using?

1.20

On which mod loaders does it happen?

Forge

Crash log

https://pastebin.com/7TwfKEaj

commented

I'm having this issue, but I don't have inventory essentials installed.. I do have inventory profiles, but I don't know if that's causing it either, as it doesn't appear to interact with the terminals

commented

Okay, but if you created the issue on the mod that causes this, why did you also create it here? :-P

commented

Okay, but if you created the issue on the mod that causes this, why did you also create it here? :-P

because I found out after

commented

I'm also having this issue without inventory essentials, it seems to be an issue with AE2 specifically and I've found so many other people sending in bug reports about this with no responses.

commented

it might be that both mods can cause it.

inventoryprofilesnext has a way to configure it per screen, it might be possible to make stop doing that for ae2 screens (tho it might be that the only fix is disabling it completely on ae2 screens)

commented

Oh do you know what feature specifically may be causing this issue?

commented

I don't, but I now know it happens with just ae2 and inventoryprofilesnext

commented

I found a fix for inventoryprofilesnext:
if you set the container to ignore, this doesn't happen
(you can open the screen specific config menu by pressing the inventoryprofilesnext button in the top left)

It would be possible for someone to PR a fix to inventoryprofilesnext that disables it for all the ae2 containers by default, I have done a similar thing for the screens in the past.
I currently don't have the time to do this tho.

commented

Sorry can you please elaborate? I don't understand what you are setting to ignore. Like I can pull up the inventoryprofilesnext settings menu or the config file to do basically the same thing but I don't know how you are setting the AE2 terminals to ignore

commented

It means the fix must be done in the inventoryprofilesnext source code, not in AE2. I've found Mari023's fix here blackd/Inventory-Profiles@2bd22db

Funny enough you have version 1.10.9 of inventoryprofilesnext in your setup, but the fix Mari023 mentioned is contained in 1.10.10. So you could try the following approches: First upgrade inventoryprofilesnext to 1.10.10 and see if it is enough to fix your problem. If that does not work choose to either remove inventoryprofilesnext entirely from your mod list or find someone to commit a fix to the inventoryprofilesnext github repository.

commented

So you could try the following approches: First upgrade inventoryprofilesnext to 1.10.10 and see if it is enough to fix your problem.

that doesn't fix it, you need to disable the container, I only changed things on screens

@CleverBalloon (and anyone else who has this problem )
I have put a short tutorial how you can fix this for yourself here

commented

Thank you so much. For some reason I don't have that button on my screen and cannot find out where to enable it. I'll try updating my mod first and see if that helps. Either way, thanks!