Fluid Duplication in ME Terminal
FoxMcloud5655 opened this issue ยท 4 comments
Describe the bug
When pulling a fluid from an ME Terminal using any fluid storage (i.e. Thermal's Reservoir), if the fluid is less than the maximum amount that the item can store, it still pulls the maximum amount that the item can handle, resulting in duplicated fluid.
How to reproduce the bug
- Build a simple ME System with any Fluid Storage Cell.
- Dump 1 bucket of water in the ME Terminal as a fluid by right-clicking the held bucket.
- Attempt to take the water as a fluid into any item that can hold more than 1 bucket.
Expected behavior
The fluid to not be duplicated.
Additional details
No response
Which minecraft version are you using?
1.20
On which mod loaders does it happen?
Forge
Crash log
I tested this with a Thermal Reservoir and it works without duplicating the fluid.
Thank you. I tried with the latest 1.20.1 AE2 version and just grabbed the latest COFHCore, ThermalFoundation and ThermalInnovations from CurseForge.
The reservoir is a bit... weird to use (having to toggle its mode from fill to empty and back).
But in my tests, I didn't notice any weird behavior with an ME terminal.
And you tested this outside of creative mode, yes? (Not that it should matter, I don't think it works any differently in creative vs. survival)
Yes, it is definitely awkward to work with, but it's understandable when you're trying to collect buckets of lava in the world. I think there should be an override for ME Terminals though.
Regardless, yes; I noticed it on my survival server. I didn't test this in single player... Maybe it has something to do with a dedicated server? Either way, once I get time, I'll test.