Applied Energistics 2

Applied Energistics 2

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Cable Facade glitch - Prominence 2

JaxRyouken opened this issue · 25 comments

commented

Describe the bug

When crafting any of the facades using the 4 anchor and 1 item recipe, it fails and reverts to either a dirt block, or a dirt facade

How to reproduce the bug

Craft a cable facade on 1.20 Prominence 2 RPG

Expected behavior

After entering the ingredients into the crafting grid the output will show something related to dirt

Additional details

Upon placing the dirt facade, sometimes it is dirt, sometimes it is glass but never the correct item

Which minecraft version are you using?

1.20

On which mod loaders does it happen?

Fabric

Crash log

0

commented
commented

Provide the requested crashlog and a screenshot please

commented

image_2024-04-05_205151596

I do not have a crashlog, the game is not crashing? Sorry been a while since I tweaked with MC

commented

Please check the instructions on the "create issue" page (hold F3+C)

commented

Thank you for your patience, here is the requested document

Uploading crash-2024-04-05_21.21.42-client.txt…

commented

You have to wait for it to finish uploading before you submit. You haven't actually uploaded it.

commented

Your version is quite outdated.

Please update to 15.1.0

commented

Is that possible to do when playing as part of a modpack

commented

Yes, just update the mod individually.

commented

If not, please report this to your modpack author

commented

updated the mod on both local and server, issue is still persisting, Will report to modpack author

commented

Can you try if the mod from this zip fixes your issue? I had one idea what it could be ...

appliedenergistics2-fabric-15.1.999.zip

commented

Found out that the modpack owner disabled them all, Would you happen to know the local config change that I would have to make to enable them again

commented

They cannot actually disable facades, just their view in JEI/EMI
The config options are around disabling recipes in JEI

commented

They cannot actually disable facades, just their view in JEI/EMI

they might have removed the /data/ae2/recipes/special/facade.json marker recipe
if I remove that from ae2's jar, the facade recipe doesn't work anymore

but that wouldn't explain how all facades turn into dirt facades

commented

I am not seeing that folder path on the server, There are only two AE2 related folder in the world/Data folder

it isn't quite as simple as that, this would have been done using a datapack, or a recipe tweaking mod like kubejs or crafttweaker

commented

They cannot actually disable facades, just their view in JEI/EMI

they might have removed the /data/ae2/recipes/special/facade.json marker recipe if I remove that from ae2's jar, the facade recipe doesn't work anymore

but that wouldn't explain how all facades turn into dirt facades

I am not seeing that folder path on the server, There are only two AE2 related folder in the world/Data folder

image_2024-04-06_182702701

commented

Ah Fair enough, well thank you for your help, I will have to wait for the next update to the pack if there is one

commented

Ah Fair enough, well thank you for your help, I will have to wait for the next update to the pack if there is one

Can you just check your config/ae2/client.json for the enableFacadesInJEI and enableFacadeRecipesInJEI settings?

commented

I checked those files on both the server and on my client side, both set to "false"
image_2024-04-06_210631263

however what ever change the dev made does hide them in the JEI even with those set to false

commented

Same issue! Fiddling around to see if I can patch it.

commented

Regarding Prominence II Fabric version 2.8.0hf, I spoke to the dev and they said:

it’s not a bug, they’re disabled due to an exploit. You can use copycats as an alternative although you can’t place it on the same block as the cable itself

You cannot enable them in the config.

I found out that it is due to the core mod Prominent-GLOBAL-MC1.20.1-2.1.0hf.jar which overrides some facade behaviour.

commented

The issue still exists, any way around it?

commented

I'm guessing disabling that mod will fix the facades but cause more issues with the modpack?