Cable Facade glitch - Prominence 2
JaxRyouken opened this issue · 27 comments
Describe the bug
When crafting any of the facades using the 4 anchor and 1 item recipe, it fails and reverts to either a dirt block, or a dirt facade
How to reproduce the bug
Craft a cable facade on 1.20 Prominence 2 RPG
Expected behavior
After entering the ingredients into the crafting grid the output will show something related to dirt
Additional details
Upon placing the dirt facade, sometimes it is dirt, sometimes it is glass but never the correct item
Which minecraft version are you using?
1.20
On which mod loaders does it happen?
Fabric
Crash log
0
Thank you for your patience, here is the requested document
You have to wait for it to finish uploading before you submit. You haven't actually uploaded it.
Ah, sorry
updated the mod on both local and server, issue is still persisting, Will report to modpack author
Can you try if the mod from this zip fixes your issue? I had one idea what it could be ...
Found out that the modpack owner disabled them all, Would you happen to know the local config change that I would have to make to enable them again
They cannot actually disable facades, just their view in JEI/EMI
The config options are around disabling recipes in JEI
They cannot actually disable facades, just their view in JEI/EMI
they might have removed the /data/ae2/recipes/special/facade.json
marker recipe
if I remove that from ae2's jar, the facade recipe doesn't work anymore
but that wouldn't explain how all facades turn into dirt facades
I am not seeing that folder path on the server, There are only two AE2 related folder in the world/Data folder
it isn't quite as simple as that, this would have been done using a datapack, or a recipe tweaking mod like kubejs or crafttweaker
They cannot actually disable facades, just their view in JEI/EMI
they might have removed the
/data/ae2/recipes/special/facade.json
marker recipe if I remove that from ae2's jar, the facade recipe doesn't work anymorebut that wouldn't explain how all facades turn into dirt facades
I am not seeing that folder path on the server, There are only two AE2 related folder in the world/Data folder
Ah Fair enough, well thank you for your help, I will have to wait for the next update to the pack if there is one
Ah Fair enough, well thank you for your help, I will have to wait for the next update to the pack if there is one
Can you just check your config/ae2/client.json for the enableFacadesInJEI
and enableFacadeRecipesInJEI
settings?
Regarding Prominence II Fabric version 2.8.0hf, I spoke to the dev and they said:
it’s not a bug, they’re disabled due to an exploit. You can use copycats as an alternative although you can’t place it on the same block as the cable itself
You cannot enable them in the config.
I found out that it is due to the core mod Prominent-GLOBAL-MC1.20.1-2.1.0hf.jar
which overrides some facade behaviour.
I'm guessing disabling that mod will fix the facades but cause more issues with the modpack?
Fixed through #8003
I had a similar problem in Prominence II [RPG] v2.8.7 fabric. Instead of outputting a dirt facade, it outputs 4 dirt blocks. I fixed it by removing the AE2CrashFixMixin in the Prominent-GLOBAL-MC1.20.1-2.1.0hf mod in the modpack. It seems like the modpack owner fixes related crashes by disabling facades completely. It also seems like the core mod is closed source.
- Extract Prominent-GLOBAL-MC1.20.1-2.1.0hf.jar.
- Remove AE2CrashFixMixin in prominent.fabricmixins.json.
- Remove all objects with keys ending in AE2CrashFixMixin in Prominent-GLOBAL-MC1.20.1-refmap.json.
I know it's a hacky solution, but it works.