Applied Energistics 2

Applied Energistics 2

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AE2 crash from load world with "Readying AE2 block entity"

Trolozor opened this issue ยท 5 comments

commented

Describe the bug

minecraft crashes when trying to enter the world, it happened after I approached the mechanisms and it flew out.

How to reproduce the bug

before that, everything was fine, I did not install any new mechanisms, I just went on a trip and as soon as I returned, it immediately flew out. During the trip, I forcibly closed Minecraft because I was stuck.

Expected behavior

my house

Additional details

No response

Which minecraft version are you using?

1.20

On which mod loaders does it happen?

Forge

Crash log

https://pastebin.com/TR7pFKb1 - crashReports
https://pastebin.com/w7K1GNbq - crashLog

commented

Do you have something that deleted the crafting storage between the chunk loading and it coming into your range?

commented

nothing

commented

I deleted the mod and found that for some reason a part of the area was cloned near me and took the place of my system, most likely this caused the error. Will it be possible to fix this somehow without removing the mod?
image

commented

Yeah I can look into it, the weird issue is: this cloning seems to be happening while it is loading (?)
The crafting unit would not even try to start up if it wasn't there when the chunk loads.
AE2 works like this:

Tick 1: Chunk Loads -> Block Entities get created -> AE2 block entities "delay" initialization
Tick 2: Delayed init is run

Between Tick 1 and Tick 2, the block entity that tries to be initialized is deleted........ no fucking clue how :-|
But we can guard against this. I'll see what I can do. I think we may even have guarded against this issue in 1.20.6 already.

commented

I managed to solve the problem by simply cutting out this " my resources - :( " via the world editing app.