the file in ".minecraft\config\ae2\common.json" has how to configure how many item types the storage cell accepts.
cauamachado51 opened this issue ยท 2 comments
Describe the feature
We already have the configuration of infinite channels, I want types of items in the same cell, so I can migrate from RS to AE2. I will put 1000 to match the most basic 1k cell.
If you want, you can make the configuration proportional to how much fits in the cell, managing to have 64000 different types of items in the 64k cell, but I'm content with setting 1000 types for all of them (I imagine it's easier to program).
Reasons why it should be considered
Storing lots of different types of items (and infinite channels) is the biggest reason I like Refined Storage more than Applied Energistics 2, but AE2 has more features that I'd really like to dive into.
Even with this problem with item types, I'm going to try playing with AE2 for the first time, with the cell mod without item types "AE2 Things" (they are more expensive, they use netherite ๐).
Additional details
No response
The type limitation is a technical one. In principle the data is saved directly in the cell item itself (similar to shulker boxes).
By making the types infinite, transfering that item over the network becomes more and more expensive until it exceeds the maximum size allowed. This leads to chunk bans, etc. etc. etc.
The D.I.S.K. items store the items externally (similar to Refined Storage), avoiding this issue entirely. So for the time being, please use AE2 Things (just replace the recipe with something cheaper).
@shartte Thanks for the tip ๐, I researched and it's easy to modify recipes.