Missing items for autocraft alert / monitor
JessicaMayer opened this issue · 0 comments
Describe the feature
Playing Nomifactory on the newest Dev Snapshot rn.
Noticed that sometimes Autocrafts don't start if there isnt enough of one ingredient to fulfill that autocraft.
i.E Crafting card in an interface keeping for example Furnaces in stock. if you now dont have enough Cobble it wont request the autocraft thus not keeping stuff in stock properly.
A monitor that shows if such a crafting card request fails would be cool so it doesnt go unnoticed.
Reasons why it should be considered
ease of use in big automated setups
Additional details
€dit:
well seems like I did a blunder posting it in the Wrong github repository, sorry about that!