AE2 Running out of channels when there should be enough
MaxGib opened this issue ยท 4 comments
Describe the bug
I currently am running an ME system that has 6 ME controllers and has 27 channels in use. When using a dense cable that should support 32 channels, I am "running out of channels" when my smart cable says only 8 are being used if I add a single pattern processor and molecular assembler to the system. Here are screenshots to show.
But when adding the pattern processor and assembler this happens.
I am on ATM9 To the sky if that helps
How to reproduce the bug
To further describe my setup, I have an endercell with 50 MFE providing power through ultimate energy cables, so that should not be the issue. I have 3 wireless systems connected that all either import or export items to or from automated systems. Please let me know if you need me to further describe the setup.
Expected behavior
I expected the dense cable to be able to support everything connected to it, as there are not 32 items connected.
Additional details
No response
Which minecraft version are you using?
1.20
On which mod loaders does it happen?
Forge
Crash log
https://gist.github.com/MaxGib/ed4ffae566621250ddc717a7f243274b
That is not a bug, you are passing dense cable through a CPU. And any AE2 machine, including CPUs are acting as 8 channel cable. And you are passing at least 9 from what i can see
most full block devices (like your crafting cpu) act as non-dense cable and only allow 8 channels to pass through them (including the one channel it already uses for itself)
this is also indicated by the connection between the dense cable and the device looking like a smart cable, and not like the connection between the dense cable and the controller