Applied Energistics 2

Applied Energistics 2

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EMI BOM (synthetic favourites) support

jeytee84 opened this issue · 5 comments

commented

Reasons why it should be considered

The recipe tree and the generated bill of materials in EMI are some of the best QoL features in expert modpacks like GregTech. Having it before accessing an ME system is a treat, but losing it once you get ME access is quite sad.

Describe the feature

This mod add this functionality, but it's only for fabric.
https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration/files/5160115
emilyploszaj/emi#696 (comment)

EMI supports this, AE2 does not

commented
commented

maybe a config option for it?

commented

The addon doesn't seem to do much differently in this area?
https://github.com/blocovermelho/ae2-emi-crafting/blob/master/src/main/java/org/blocovermelho/ae2emicrafting/client/handler/generic/Ae2BaseRecipeHandler.java#L56-L59
https://github.com/blocovermelho/ae2-emi-crafting/blob/master/src/main/java/org/blocovermelho/ae2emicrafting/client/helper/InventoryUtils.java#L26

The only performance downgrade I could see is the refresh every 400ms/50ms (when a recipe is open), requiring all the stacks to be iterated and such. I could try to do some investigation if that was it @shartte

commented

I've been testing it for an hour now, works just fine through Sinytra Connector as detailed here, it could totally be at least an option disabled by default.

commented

i could see craftables causing a massive performance hit... but the synthetic faves shouldnt be too bad? really sad when i made my ae2 terminal in e10 and found i could no longer use my craft one/all to inventory EMI hotkeys while in my ME system crafting terminal. Seemed weird cuz when i hover over the items in my synthetic faves, the tooltip can already see if i have the items needed for the craft, so EMI is seeing what is in the ME system somehow already...