Matter Condenser deletes items above storage cell limit if output is full
adaexec opened this issue ยท 2 comments
Describe the bug
When a matter condenser has a 1k Storage Component in it and is set to produce matter balls (probably also works with singularities, haven't tested this), and 25600 Items (the amount needed for 100 of matter balls) are inserted without the output being cleared, the Matter Condenser will produce 64 matter balls and continue to store energy. When the energy reaches the maximum of the Storage Component, all further items will still be accepted, but will just be destroyed.
How to reproduce the bug
- Put a 1k Storage Component into a Matter Condenser
- Set the Matter Condenser to produce Matter Balls
- Pump 25600 Items into it without taking anything from the output
- Take the entire output out of the machine
- The Output will be 96 Matter Balls (1.5 Stacks)
Expected behavior
The Matter Condenser should not accept any more items than the Storage Component can hold, or this behavior should be documented in the Guide. The Guide currently states "Matter balls take 256 items or buckets each, so a 1k ME Storage Component (which provides 8192 bits of capacity) is more than enough."
Additional details
I had this problem in the Modpack All the Mods 10
Which minecraft version are you using?
1.21
On which mod loaders does it happen?
NeoForge
Crash log
https://gist.github.com/adaexec/ee3c819a7b70828731cbafd29c28d2e0