Applied Mekanistics

Applied Mekanistics

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Request: Heat Conduction P2P

Soaryn opened this issue ยท 5 comments

commented

Is there any chance of a P2P being made to support Mek's Thermodynamic conductors for lossless heat over distance? Right now, the base gameplay of mek just opts to ignore their use and go for entangloporter or placing the heat source adjacent to the destination.

commented

I was going to add it early on, but I'm unsure how to handle P2P power drain. I don't think Mekanism lets me know how much heat energy was actually transferred between two blocks, but I'll check again. Keep this issue open regardless

commented

I was going to add it early on, but I'm unsure how to handle P2P power drain. I don't think Mekanism lets me know how much heat energy was actually transferred between two blocks, but I'll check again. Keep this issue open regardless

I am a bit confused here. I looked at your p2p chemical tunnel, and it just said it drained 4 power per tick:
https://github.com/AppliedEnergistics/Applied-Mekanistics/blob/a31a7a821523752cab8d4b3f170339a147db9906/src/main/java/me/ramidzkh/mekae2/ae2/ChemicalP2PTunnelPart.java#L219C9-L224C10

commented

@Cuttleguy what are you talking about? That's chemicals, not heat, and the power drain code for chemicals is right next to it

commented

Highlighted the wrong thing sorry

commented

At the end of the day, I'm not sure it needs a drain really. As the the creation of heat itself was the energy. Draining it again is a double dip on the power costs for things just for routing. Assuming that was the only thing keeping it locked down from being a feature.