1.15 ticking entity errors on water mobs
Inaaca opened this issue ยท 9 comments
Regularly (roughly a couple hours or so apart on average) getting server crashes due to entity ticking errors, primarily fish. Currently running Valhelsia 2 modpack.
Please update Aquaculture 2, Valhelsia 2 is using an outdated version.
I just checked, and the Valhelsia 2 modpack is already running the most recent 1.15 version, Aquaculture 2.0.23, so there's nothing to update to.
@sscards55 Sure, here's the latest.log. Hope it helps pin down the issue.
If it matters pertaining to the log, the last time I ran Minecraft I closed it normally, rather than it crashing.
@sscards55 Again, not sure if the timing makes a difference, but here's the log file right after the latest ticking entity crash today.
According to the second log, the crash is actually with the fastutil mod, there is no mention of Aquaculture in any part of the crash stacktrace, and since the first one is just a normal log there is no crash info there.
@sscards55 Looking back over the crash logs, I'm noticing that fastutil is only mentioned in the most recent one. The rest end at pathfinding.swimnodeprocessor entries. Do you happen to have any insight into why this might be happening with water entities? Regardless, thanks for the help. I was directed here when looking into the issue, but since it doesn't actually seem to be caused by your mod I'm sorry for the trouble.
It might be because water entities can move from basically any point to any point, they're not restricted to the ground. Now that I think about it, I think the same thing could happen with ghasts.
As for the pointless bugging, don't worry about it. As long as you have logs most devs will point you in the right direction, but just remember to provide logs.
@sscards55 Alright, I'll keep searching for a solution. Thanks for the help, though. I appreciate it.