Fish not spwaning after world creation
CapitalEleven opened this issue · 14 comments
Running on Forge 47.2.0, Minecraft 1.20.1, and Aquaculture 1.20.1-2.5.1, custom modpack (can provide list if beneficial), launched through curse forge. When I initially create a world there will be many aquaculture fish in the rivers/oceans, but after playing on the world they eventually stop spawning at all. Can still catch them with fishing rod but no entities spawning. I tried the fix suggested in Issue #438 (deleting config file) but didn't fix the issue of fish spawning in existing worlds :/
Updated to Forge 47.3.0, didn't seem to fix it. Here's the mod list:
Bookshelf (1.20.1-20.1.10)
Botany Pots (1.20.1-13.0.30)
Collective (1.20.1-7.60)
Collector's Reap (1.20.1-1.3)
Delightful (1.20.1-3.5.5)
Explorify – Dungeons & Structures (v1.4.0)
GeckoLib (1.20.1-4.4.6)
Just Enough Items (JEI) (1.20.1-forge-15.3.0.4)
Macaw's Doors (1.1.0)
Macaw's Fences and Walls (1.1.1)
ModernFix (5.17.0)
Puzzles Lib [Forge & Fabric] (v8.1.20-1.20.1)
The Twilight Forest (1.20.1-4.3.2145-universal)
Xaero's Minimap (24.1.1)
Xaero's World Map (1.38.4)
Alex's Caves (1.1.4)
Alex's Delight (1.5)
Alex's Mobs (1.22.8)
Ambient Additions (1.20.1-1.0.0)
Aquaculture 2 (1.20.1-2.5.1)
Aquaculture Delight (A Farmer's Delight Add-on) (1.0.0)
Athena (1.20.1-3.1.2)
Better Archeology (1.1.9-1.20.1)
Caged Mobs (1.20.1-forge-2.0.5)
Chipped (1.20.1-3.0.6)
Citadel (2.5.4-1.20.1)
Conduits Prevent Drowned (1.20.1-3.6)
Corpse (1.20.1-1.0.12)
Craftable Horse Armour & Saddle [CHA&S] (1.20)
Critters and Companions (1.20.1-2.1.6)
Croptopia (1.20.1-FORGE-3.0.4)
Croptopia Delight (1.20.1_1.2.2)
Curios API (Forge/NeoForge) (5.9.1+1.20.1)
EpheroLib (1.20.1-FORGE-1.2.0)
Farmer's Delight (1.20.1-1.2.4)
FerriteCore ((Neo)Forge) (6.0.1)
Full Brightness Toggle (1.20.1-4.0)
Jade (11.9.2)
Just Another Rotten Flesh to Leather Mod (1.6.0)
Just Enough Resources (JER) (1.4.0.247)
Macaw's Paintings (1.0.5)
Macaw's Paths and Pavings (1.0.5)
Macaw's Windows (2.2.1)
Miner's Delight + (1.2.3)
Mob Lassos [Forge & Fabric] (v8.0.1)
Name Tag Tweaks (3.3)
Nether's Delight (4.0)
Ocean's Delight (1.0.2)
Overworld Piglins (1.4)
Resourceful Config (2.1.2)
Resourceful Lib (2.1.25)
Simple Hats (0.3.0)
Sneaky Tree Growing [Forge] (1.20.x-1.10.0)
Sophisticated Core (0.6.22.611)
Sophisticated Storage (0.10.25.804)
Terralith (v2.5.1)
Traveler's Backpack (9.1.14)
Tree Harvester (8.7)
Twilight's Flavors & Delight (2.0.11)
Vein Mining (Fabric/Forge/Quilt) (1.4.1+1.20.1)
YUNG's API (Forge) (4.0.5)
YUNG's Better Desert Temples (Forge) (1.20-Forge-3.03)
YUNG's Better Dungeons (Forge) (1.20-Forge-4.04)
YUNG's Better Jungle Temples (Forge) (1.20-Forge-2.0.5)
YUNG's Better Mineshafts (Forge) (1.20-Forge-4.0.4)
YUNG's Better Nether Fortresses (Forge) (1.20-Forge-2.0.6)
YUNG's Better Strongholds (Forge) (1.20-Forge-4.0.3)
It turned out to be a launcher issue in the end actually - config didn´t help.
Have you tried the CurseForge launcher instead?
I think I'm using the curseforge launcher? (Sorry not 100% sure, - I'm going to the curseforge app on my desktop and clicking play by the modpack - it then opens the minecraft launcher where I go to installations and click play on the modpack)
Any chance I could get you to export your CurseForge modpack (Right-click it -> Export profile) & include your world as well?
Could you upload it to something like Dropbox, Google Drive - anything like that & link a download link here? :)
Here's the link to the file on google drive :) https://drive.google.com/file/d/19XfbM54SVBeDaZfXBLaNfC19_4F96r0c/view?usp=sharing
I've exported it but the files too large to add here (1.49 GB) - anything I can leave out of the export?
Sorry! Just made it public :) https://drive.google.com/file/d/19XfbM54SVBeDaZfXBLaNfC19_4F96r0c/view?usp=drivesdk
Finally got around to take a look at this. You´re right, they don´t seem to spawn. However vanilla fish are not spawning at all either.
Have you added any mods, after you first started playing?
Figured out a solution. It´s the aquatic mobs t hat have reached the cap in your world somehow. No sure if you have a lot of fish you have placed from buckets, or something similiar?
What I did was:
- Make a backup of your world (Optional but probably a good idea)
- Put all your items away you have on you (Optional)
- Open to lan & allow cheats
- Used /tp @p 10000 100 10000 (Took a while to teleport me there) - To not affect the mobs at your base
- Use /kill @e
This should get rid of the water animals preventing the fish from spawning, while still keeping your animals at your base alive.