"Barrage" Uses extra arrows
AvaAsUsual opened this issue ยท 2 comments
Whenever "consume_item" in
"cost": {
"item_id": "arrow",
"consume_item": false,
"cooldown_duration": 10
}
}
is set to "true", a fourth arrow will be used, resulting in 3 shots that cost 4 arrows
How to recreate:
Make a new instance and install archers
Make a datapack to set "consume_item" to true
Enter a world, enchant an archers manual, and use "Barrage"
See that four arrows were taken from your inventory, but only three are on the floor that can be retrieved
archers datapack.zip
This is my datapack if you need a quick example, but it also will remove "Roots" and "Magic Arrow" from the ability list, so don't worry about that if it ends up confusing you