Charged abyssaline is super laggy / cpu intensive
erisdev opened this issue ยท 3 comments
The pulsing light level causes constant light updates, which, it's a cool effect, but it makes my cpu fans kick into high gear and i suspect on a less powerful machine it would make the frame rate chug.
I'd say just give it a fixed light level and use a normal animated texture, and let the texture do the work of conveying "pulsing glow" for you.
Yeah, sorry about that. I recently became aware of the issue myself after playing on another PC. There are already plans to remove or mitigate the effect for now in the next update.
This should be resolved now, but I would like to keep tabs on Abyssaline's performance. The pulsing is gone, but the individual blocks still change their light level to 1 after being charged. Reopen if this becomes an issue.