Request: Fabric version Every Compat's compatibility for boards with rotating textures.
mser7 opened this issue ยท 1 comments
Tl:dr Boards from modded woods don't have rotation in the FABRIC versions of Every Compat's, exist in version from 1.19-1.21
Full discussion: MehVahdJukaar/WoodGood#936
I am not a coder so I am not enquired to give in-depth details, please visit the thread for the complete discussion.
Here's a brief from the EveryCompat's issue:
Bad news:
I don't think i could fix this problem. The issue is the source code in Architect's Palette (also applied to FABRIC, too)
It has nothing to do with rotation. The Block has 2 textures: oak_boards and oak_boards_odd. It seems that the DEV of FORGE version is deprecating a method, BoardBlocks that could be improved further to use the correct texture using 2 textures.
But it wasn't improved and is abandoned. so a new class is created. Because of the new class, There is nothing I can do.
Every Compat use simple class like Block(), Stairs(), Slab(). It also can use a custom Class like Chair() that DEV created in the mod to include Chair(). It return "block" so EveryCompat can register the block.
What EveryCompat is a simply all in one addon/compat mod that support Architect's Palette with any Wood Mods: Biomes O' Plenty, The Twilight Forest, and any mods that add a new Wood Set.
The method, createBoardNode() is not ideal because I have no way to apply the behaviour of boards to EveryCompat's generated blocks.
If you have any questions, ask away. Perhaps we could come up with a simple solution.
EDIT:
This is applied to 1.20.1 and 1.21.1. Forge is included, too.