Crashing on startup: Could not execute entrypoint stage 'main' due to errors, provided by 'architectury'!
TranquilStar opened this issue ยท 2 comments
The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute entry point stage 'main' due to errors, provided by 'architectury'!
having errors with 'Overloaded Armor Bar'
causes a crash on start up
I did test to see if it was a few other mods as I kept getting info on certain mods that could have been the issue, however once Overloaded Armor Bar was removed the error was resolved, I will try to report this issue on their end as well as it may be on their side of things that caused the error.
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [mixins.overloadedarmorbar.json:DrawableHelperMixin from mod overloadedarmorbar] from phase [DEFAULT] in config [mixins.overloadedarmorbar.json] FAILED during APPLY
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on checkDrawSuppressed could not find any targets matching 'innerBlit(Lnet/minecraft/resources/ResourceLocation;IIIIIFFFFFFFF)V' in net.minecraft.class_332. No refMap loaded. [PREINJECT Applicator Phase -> mixins.overloadedarmorbar.json:DrawableHelperMixin from mod overloadedarmorbar -> Prepare Injections -> -> handler$daa000$overloadedarmorbar$checkDrawSuppressed(Lnet/minecraft/class_2960;IIIIIFFFFFFFFLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Parse]
The Overloaded Armor Bar version you have installed causes a mixin error in a class, which means that the first mod that loads that class will be erroneously blamed by the modloader. As Architectury API was the first mod to load the errored class, the modloader blamed it.