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Suggestion: Sound culling.

thecanidcoder opened this issue ยท 1 comments

commented

Information

Mod name: OmegaMute

Feature description

Dynamic Surroundings: Sound Control has a feature known as culling which allows you to set certain sounds to have a sort of 'cooldown' on them so they can only play so often.

(Example: I set ambient villager noises to be culled with a setting of 10 seconds. Now, no matter how many villagers are around me, the absolute most I can hear their ambient noises are once every ten seconds.)

I loved this feature in the Dynamic Surroundings version for 1.12; the 1.14 version never quite worked properly for me and it's not currently available for 1.15. Would love to have this ability again.

commented

Closing to re-submit with appropriate formatting to trigger your auto-label.