Areas (Forge)

Areas (Forge)

890k Downloads

[Suggestion] [Random Mob Effects] Config options to alter chance of effect and to use a random effect level

Nevrai opened this issue · 2 comments

commented

Information

Mod name: Random Mob Effects (Forge) (1.18.2)

Feature description

I think this mod is great, but every hostile mob spawning with a potion effect can be too much, so it’d be nice if the chance were configurable in the config!

Additionally, I think it’d also be great if the potion effect level were randomized, allowing you to set a min and max, with higher levels being rarer. Would make this mod go from great to phenomenal!

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the 👍 😀 🎉 ❤️ 🚀 👀 emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!