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Respawning when not supposed to [respawndelay-fabric_1.19.2-2.2]

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Information

Minecraft version: 1.19.2
Modloader: Fabric
Fabric Loader 0.14.9
Environment: Multiplayer

Mod name: respawn delay
Mod version: 1.19.2-3.1

Description

When I log into multiplayer server after death, I automatically respawn. I have set respawn seconds at -1 and all appropriate values in config to prevent respawning. This worked in past version of 1.19 but not now.

My config:
{
// If enabled, player operators/administrators will not be put in spectator mode on death.
"ignoreAdministratorPlayers": false,
// If enabled, player in creative mode will not be put in spectator mode on death.
"ignoreCreativePlayers": true,
// If enabled, players will keep their items on death, and no drop event will be ran. This will also ignore the 'dropItemsOnDeath' config.
"keepItemsOnDeath": true,
// If enabled, players will drop their items on death as normal vanilla behaviour.
"dropItemsOnDeath": false,
// If enabled, players will be respawned at the world spawn point. If disabled, they'll respawn wherever they're spectating.
"respawnAtWorldSpawn": false,
// If enabled, players will respawn when they logout while waiting for a respawn. Prevents players from getting stuck in spectator mode.
"respawnWhenPlayerLogsOut": false,
// If enabled, players will respawn when they log in and are still in spectator mode. Prevents players from getting stuck in spectator mode.
"respawnWhenPlayerLogsIn": false,
// The delay in seconds after which a spectating player will respawn. A value of -1 makes players never respawn automatically. The '/respawnall' command can still be used.
"respawnDelayInSeconds": -1,
// The message which is sent to the player on death. Leave empty to disable.
"onDeathMessage": "You died! Your gamemode has been set to spectator.",
// The message which is sent to players when they respawn. Leave empty to disable.
"onRespawnMessage": "You respawned.",
// The message which is sent to players when they are waiting to be respawned. The text '<seconds_left>' will be replaced with the actual seconds left. Leave empty to disable.
"waitingForRespawnMessage": "You will respawn in <seconds_left> seconds.",
// When a player falls into the void, this determines the y position that's set after when a player enters spectator mode.
"lowestPossibleYCoordinate": -10
}

Crash report

If available.