Areas (Forge)

Areas (Forge)

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Tree harvesting more realistic mechanics.

KostromDan opened this issue ยท 1 comments

commented

Feature description

I've had this amazing idea!
If player broke all blocks from the buttom of tree, tree will become a contraption and start falling, blocks should have collision with another blocks, but not leaves.
When tree fall, all blocks should become an items.
I demostrated it using create mod.
https://youtu.be/Nx-bPxL9KFg
Video uses create mod, this means logs should have only collision, but not replace ground blocks as demonstrated in video.
Leaves shoudn have any collision as on contraption, as other tree leaves.

commented

Hey!

I appreciate the suggestion! While I'd love to add all features submitted on the issue-tracker, I've got to prioritize working on them due to having limited time. In order to see which features users would like to see most, I've created https://serilum.com/mods/requests, which shows a table with all feature request submitted.

Users are able to upvote requests by reacting to the first issue comment on this GitHub page with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top. You can of course add the reactions yourself too, but don't have to :). The author of the feature is already counted as +1.

I won't only focus on popular features in the upcoming years, but it does help with prioritizing. I'll probably work on a combination of popular and interesting/needed/fun submissions.

I'll close this issue with "not planned" as a way to separate an open feature request from an actual completed issue. This does not actually mean it's not planned! Incompatibilities and bug reports will still remain open.

When the feature is implemented, I'll again post a comment and close it as "completed".

Thank you for taking the time to submit the suggestion! โค๏ธ