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Areas (Forge)

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Food Tooltip

vico93 opened this issue ยท 9 comments

commented

Information

Minecraft version: 1.19.4
Modloader: Fabric

Feature description

Inspired by Quark: "Food items show how much they heal in their tooltip. Items that give negative effects (like Rotten Flesh) will also show with a rotten food bar."
image

commented

Um, this is literally appleskin

Tbh... no.
Someone recommended this mod and i went to test it. For me the UI is a little bit confusing and it also adds an annoying saturation overlay that i wasnt able to turn off on config.

The simplistic nature of this feature is more appealing to me.

commented

I was able to turn off saturation and basically everything else. I just wanted the tooltips part. Maybe take another look?

commented

No, thanks.

commented

No saturation and only the tooltip:
food

commented

No saturation and only the tooltip: food

show the config, then.

commented

Ill do you one better:

[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = false
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = false
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
#Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = false
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = false
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = false

commented

Ill do you one better:

[client] #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding showFoodValuesHudOverlay = false #If true, shows your food exhaustion as a progress bar behind the hunger bars showFoodExhaustionHudUnderlay = false #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) #Range: 0.0 ~ 1.0 maxHudOverlayFlashAlpha = 0.65 #If true, health/hunger overlay will shake to match Minecraft's icon animations showVanillaAnimationsOverlay = true #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay showFoodStatsInDebugOverlay = true #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT showFoodValuesInTooltip = true #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) showFoodValuesInTooltipAlways = true #If true, shows estimated health restored by food on the health bar showFoodHealthHudOverlay = false #If true, shows your current saturation level overlayed on the hunger bar showSaturationHudOverlay = false #If true, enables the hunger/saturation/health overlays for food in your off-hand showFoodValuesHudOverlayWhenOffhand = false

this is not even the format of the mod i have here (here it's a .json5 file).

Btw this is not a support topic for appleskin, just a suggestion for a possible mod Serilum will do. Throwing random mods that only superficially resemble the idea doesnt contribute in anything at all.

commented

Appleskin literally does exactly what you asked. I was just trying to be helpful. If you dont like seeing saturation (like me), you can disable that. I too have a json file. Just change showSaturationHudOverlay to false

commented

Um, this is literally appleskin