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Customizing loot tables for harvested fast-decaying leaves

kees- opened this issue ยท 3 comments

commented

Information

Minecraft version: 1.20.1
Modloader: Fabric
Fabric loader version: 1.15.6
Environment: Multiplayer

Mod name: Tree Harvester
Mod version: 1.20.1-8.6

Question

We are looking to customize what drops occur with which chances when using this mod! Since the mod is already selecting leaves for fast decay settings, is there a way that would be recommended to modify the loot tables for full harvested trees and not standard leaves? LootJS is not powerful enough to act conditionally on the block state of blocks that aren't broken by a player.

commented

This unfortunately isn't possible with the mod in its current state. But I'll set it as a feature request. Thanks for the interest!

commented

Hey!

I appreciate the suggestion! While I'd love to add all features submitted on the issue-tracker, I've got to prioritize working on them due to having limited time. In order to see which features users would like to see most, I've created https://serilum.com/mods/requests, which shows a table with all feature request submitted.

Users are able to upvote requests by reacting to the first issue comment on this GitHub page with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top. You can of course add the reactions yourself too, but don't have to :). The author of the feature is already counted as +1.

I won't only focus on popular features in the upcoming years, but it does help with prioritizing. I'll probably work on a combination of popular and interesting/needed/fun submissions.

I'll close this issue with "not planned" as a way to separate an open feature request from an actual completed issue. This does not actually mean it's not planned! Incompatibilities and bug reports will still remain open.

When the feature is implemented, I'll again post a comment and close it as "completed".

Thank you for taking the time to submit the suggestion! โค๏ธ

commented

No problem, thanks for the reply !